Jinbu player guide
Boss requirements, skill numbers, equipment upgrades and the places to spend your points.
Getting started
Jinbu v92 has a level cap of 300 for every class, Cygnus fourth jobs and boss progression through level 290. Use this guide to plan your character, equipment and next expedition.
- Create your account, then get the client from the download page. Open Jinbu v92.exe to update and start the game.
- Follow your starting area's job quests. Use
@goto see the available destinations and@go pqto reach the Party Quest hub. - Build your monster-card and quest bonuses while leveling. These bonuses are shared across your account.
- Open
@chalfor daily and weekly challenges,@pointsfor currencies, and@weeklyfor expedition limits.
Use the contents or search box to jump to a topic. For installation errors, see client help. Read the server rules before playing.
EXP & server rates
Your level changes the character EXP multiplier. Quests and party quests have an additional 3× reward multiplier. Use @rates in game to check your current total, including active bonuses.
| Character level | Character EXP multiplier |
|---|---|
| 1–9 | 1× |
| 10–29 | 2× |
| 30–99 | 3× |
| 100–199 | 4× |
| 200–299 | 4×, with the level-200+ curve adjustment |
Above level 200 the curve is adjusted against 2,000,000,000 × 2^((level − 200) / 7). This reference curve doubles every seven levels; other EXP multipliers still apply. It is not a fixed 4× rate all the way to 300.
| Reward | Base multiplier |
|---|---|
| Meso | 2× |
| Ordinary item drops | 3× |
| Boss item drops | 3× |
| Quest rewards | 3× |
| Party Quest rewards | 3× |
Global drops have their own probabilities; see the global-drop table.
Account bonuses & boss orbs
Quests, monster cards and achievements reward exploration across your account. Only complete groups count: 39 cards give one 20-card bonus; 40 cards give two.
| Progress | Bonus for each complete group |
|---|---|
| 20 monster cards | +1 STR, DEX, INT and LUK; +1 weapon attack and magic attack; +40 HP and MP |
| 100 unique quests | +1% STR, DEX, INT and LUK; +1% weapon attack and magic attack |
| 200 achievement points | +2% weapon attack and magic attack |
| 3 vote streak | +2 STR, DEX, INT and LUK; +1 weapon attack and magic attack; +1 speed and jump |
Vote-streak bonuses cap at 45 streak: +30 all stats, +15 attack and magic attack, +15 speed and jump. Each rewarded vote adds one streak point.
Example: 200 cards, 500 unique quests and 1,000 achievement points give +10 all stats, +10 attack/magic attack, +400 HP/MP, +5% all stats and +15% attack/magic attack, before other bonuses.
Use @bonus2, @quests and @ach to track progress. Linked character levels do not grant EXP or combat-stat bonuses; the combined-level medal target is 5,000.
Boss orbs
An orb adds 50 permanent HP and MP, with a maximum of 20 uses per orb type per character. That is up to 1,000 HP/MP from each type, subject to the 30,000 HP/MP cap. Use @orbs before buying or unsealing more.
World & leveling routes
Questing builds your permanent account bonus while you level. These suggested training routes mix quests, hunting and party quests; individual quests may have their own level requirements.
| Level range | Places to try |
|---|---|
| 10–29 | Your first-job training quests, NLC Mayor quiz, Henesys and Ant Tunnel |
| 30–49 | Mushroom Kingdom; Kerning Square; Kerning or Ludibrium PQ when eligible |
| 50–69 | Mu Lung Straw Targets, Florina Beach, Nautilus quests; Orbis, Ludi Maze or Pirate PQ |
| 70–99 | Neo City questline, Magatia, El Nath, Temple of Time, Ellin Forest |
| 100–149 | Temple of Time, Lion King's Castle and Ninja Castle; early expeditions and PQs |
| 150–199 | Golden Temple, Gate to the Future, Dimensional Schism and Twilight Perion; begin the Zakum progression |
| 200–249 | Pantheon and Heliseum; Chaos Pink Bean, Wulin, Ranmaru, Hilla and Arkarium as their requirements unlock |
| 250–299 | Visitor Cube, Cygnus, Xerxes, Magnus and the later expeditions; hyper ranks at 250, 260, 270, 280 and 290 |
@go pq opens up the PQ hub; @go gacha takes you to the Gachapon room. Explore Chryse beyond the familiar towns. Check the boss table for exact entry levels and preceding clears.
Monster Park
The Dimensional Mirror includes Monster Park. Its instance has six stages and a 20-minute timer. You can enter with a party of one; check the entrance for the course's ticket and level requirements.
Equipment basics: no cubing
There is no cubing in Jinbu. Build your equipment through scrolling, equipment levels, legendary upgrades and tiers.
Boss coins provide progression equipment through the expedition NPCs. Check an item's level and boss-achievement requirements before investing in it. Dark and cursed scrolls can destroy equipment; read the scroll's success and destruction chances before using it.
Equipment levels, legendary scrolls & tiers
Use @gear to inspect your equipment and @wd item-name to find drops. Equipment levels and tier bonuses are separate upgrades.
Equipment levels
Eligible equipment gains EXP while you train and naturally levels up to equipment level 5. Stat growth depends on the item. Leveling does not add upgrade slots.
Legendary scrolls
A legendary scroll is for a specific equipment level and raises it by one on success. The base success chance is 60%; spending 5 White Scrolls in its dialog makes that attempt 100%. The legendary scroll is consumed even if the attempt fails.
The level-10 legendary scroll can use a Large Pearl to preview its stat roll. You can refuse the shown roll and keep the equipment at its current level, but the scroll, any White Scrolls already used, and the Pearl are still spent. Enhanced legendary scrolls also offer a stat-preview decision.
Awakening and tier rolls
Awaken an eligible item before using tier scrolls. Awakening starts at Tier 1 with a 0% bonus. A normal tier scroll rolls from zero to that tier's ceiling. Rolling the ceiling promotes the tier, except at the normal maximum.
| Tier | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Maximum bonus | 1% | 2% | 3% | 5% | 7% | 10% | 13% | 16% | 20% | 25% |
Lower results are more likely than higher results. A new roll replaces the old percentage and can lower it. The Super Tier scroll requires Tier 10 or higher and rolls 25–50%, setting the item to the final tier. The tier bonus applies to the item's STR, DEX, INT and LUK.
Choosing equipment
Boss coins give a predictable path to progression equipment. Some equipment also requires its associated boss achievement before it can be worn. Check the exchange and equipment requirements before investing scrolls in a traded item.
Boss progression & entry requirements
The progression starts with Zakum at level 150 and ends with Chaos Root Abyss at 290. Meet both the level requirement and the preceding-clear requirement. Entry quests and required entry items still apply.
Weekly limits reset Friday at 04:00 server time and are account-wide. Use @weekly to check your allowance and @dmgcheck inside an expedition to check your contribution. The damage column is the base requirement for reward eligibility, not the boss's HP.
| Expedition | Min. level | Previous clears | Weekly limit | Base BP | Damage required |
|---|---|---|---|---|---|
| Zakum | 150 | Entry quest/item requirements | 5 | 30 | 170,040,834 |
| Von Leon | 150 | 3 Zakum clears | 5 | 44 | 170,040,834 |
| Horntail | 150 | 3 Von Leon clears | 5 | 76 | 170,040,834 |
| Pink Bean | 150 | 5 Horntail clears | 5 | 75 | 170,040,834 |
| Ravana | 150 | 5 Pink Bean clears | 5 | 150 | 170,040,834 |
| Chaos Zakum | 180 | 5 Ravana clears | 5 | 50 | 293,830,561 |
| Chaos Horntail | 180 | 5 Chaos Zakum clears | 5 | 100 | 293,830,561 |
| Chaos Pink Bean | 200 | 5 Chaos Horntail clears | 1 | 175 | 403,059,754 |
| Wulin Yaoseng | 230 | 10 Chaos Pink Bean clears | 5 | 60 | 613,003,504 |
| Ranmaru | 235 | 10 Wulin Yaoseng clears | 3 | 400 | 653,857,389 |
| Hilla | 240 | 10 Ranmaru clears | 3 | 300 | 696,487,256 |
| Arkarium | 245 | 10 Hilla clears | 3 | 250 | 740,930,891 |
| Visitor Cube | 250 | 10 Arkarium clears | 3 | 0 | 787,226,083 |
| Cygnus | 255 | 10 Visitor Cube clears | 3 | 200 | 835,410,617 |
| Xerxes | 260 | 10 Cygnus clears | 5 | 5 | 885,522,280 |
| Magnus | 265 | 10 Xerxes clears | 3 | 350 | 937,598,860 |
| Chaos Arkarium | 270 | 10 Magnus + 5 Arkarium clears | 3 | 375 | 991,678,143 |
| Chaos Cygnus | 275 | 10 Chaos Arkarium + 5 Cygnus clears | 3 | 300 | 1,047,797,916 |
| Dragon Rider | 280 | 10 Chaos Cygnus clears | 3 | 500 | 1,105,995,966 |
| Ghost Ship | 285 | 10 Dragon Rider clears | 3 | 600 | 1,166,310,080 |
| Chaos Von Bon | 290 | 10 Ghost Ship clears | 3 | 0 | 1,228,778,044 |
| Chaos Pierre | 290 | 10 Ghost Ship clears | 3 | 0 | 1,228,778,044 |
| Chaos Crimson Queen | 290 | 10 Ghost Ship clears | 3 | 0 | 1,228,778,044 |
| Chaos Vellum | 290 | 10 Ghost Ship clears | 3 | 0 | 1,228,778,044 |
Visitor Cube and the Root Abyss bosses have rewards separate from BP. Check each expedition's registration NPC for party size and entry-item requirements.
Before the main progression
| Expedition | Min. level | Base BP |
|---|---|---|
| Balrog | 50 | 0 |
| Showa | 100 | 0 |
| Scarlion / Targa | 110 | 0 |
| Krexel | 120 | 0 |
| Castellan Toad | 130 | 0 |
For encounters that permit runs beyond the weekly reward limit, joining again does not restore boss points or loot eligibility. Use @bossdmg for contribution details and @deaths for the run's death count.
Boss-coin exchange
Earn boss-specific coins and exchange them at that expedition's entry NPC. Equipment costs range from 5 to 15 coins; the exchange lists available items, materials and requirements.
Some upgrades consume equipment as materials. Those items' scrolling and stat rolls do not transfer to the reward, so check the exchange before investing in gear you plan to trade in.
Party quests
Enter the hub with @go pq. The first clear of each PQ in a week awards 3× PQ Points. Eligible PQs also have a 20% chance to double their point reward. Amoria, CWK, Guild and Hoblin King do not use that random double-point roll.
| PQ | Levels | Players | First clear | Later clears | Double roll |
|---|---|---|---|---|---|
| Henesys | 10–300 | 3–6 | 6 | 2 | 20% |
| Kerning | 21–300 | 3–6 | 36 | 12 | 20% |
| Ludibrium | 35–300 | 5–6 | 120 | 40 | 20% |
| Amoria | 40–300 | 6–6 | 54 | 18 | No |
| Ellin | 44–300 | 4–6 | 48 | 16 | 20% |
| Ludi Maze | 51–300 | 3–6 | 3 | 1 | 20% |
| Orbis | 51–300 | 4–6 | 96 | 32 | 20% |
| Pirate | 55–300 | 3–6 | 9 | 3 | 20% |
| Magatia (both routes) | 71–300 | 4–6 | 72 | 24 | 20% |
| Crimsonwood Keep | 90–300 | 5–12 | 72 | 24 | No |
| Guild Quest | 140–300 | 6–30 | 174 | 58 | No |
| Hoblin King | 220–300 | 3–6 | 69 | 23 | No |
Amoria requires a married party; CWK requires a suitable class mix for its mechanics. Both Magatia routes count as the same PQ for weekly challenges. The first-clear week resets Friday at 04:00.
Spend PQ Points with Pub in the hub. The ranking board tracks weekly clear times and Top 3 medal claims. Visitor Cube is a level-250 expedition; see the boss progression for its entry requirements.
Mu Lung Dojo
So Gong manages the expanded Dojo and its point shop. You have three runs per week. Each six-floor block contains five rewarded combat clears and a rest floor.
| Floors | Points per combat clear | Block total | Running total |
|---|---|---|---|
| 1–6 | 13 | 65 | 65 |
| 7–12 | 19 | 95 | 160 |
| 13–18 | 26 | 130 | 290 |
| 19–24 | 33 | 165 | 455 |
| 25–30 | 39 | 195 | 650 |
| 31–36 | 46 | 230 | 880 |
| 37–42 | 66 | 330 | 1210 |
| 43–48 | 99 | 495 | 1705 |
| 49–54 | 132 | 660 | 2365 |
| 55–60 | 166 | 830 | 3195 |
Spend training points in So Gong's exchange. Lifetime points are tracked separately for belt rewards, so spending points does not reduce your belt progress.
Kedrick's Fishing Tour
Talk to Kedrick or use @fish to open the fishing interface. Bring a fishing rod and bait, then sit in a chair in a fishing area. Kedrick sells 1,000 normal bait for 3,000 mesos and a fishing chair for 50,000 mesos.
The Tour earns account-wide Golden Fish Points (GFP) while you fish. Buy routes, upgrade tackle and watch for Golden Fish. One character per account can earn GFP at a time; offline time does not produce catches.
Catch rate
Start with 1 GFP per second, plus the contribution from your routes. Reel Polish adds 10% total catch per rank. A VIP rod multiplies production by 2; Delicious Bait multiplies it by 1.5. Each completed Tour adds 25% to the Tour multiplier.
Route milestones at 25, 50, 100, 200, 300… owned multiply that route's contribution by 1.5 each time. Unlocks use total Tour Catch, so spending GFP does not set back your unlock progress. The fishing interface lists route costs, production and unlock targets.
Tackle upgrades
| Upgrade | Effect per rank | Rank cap |
|---|---|---|
| Kedrick's Reel Polish | +10% catch rate | No fixed cap |
| Carta's Lucky Lure | +0.05 percentage points Golden Fish chance / second | 20 |
| Dolphin's Echo | +10 seconds of catch per Golden Fish | 20 |
| Kenta's Bait Pouch | +4 percentage points bait preservation | 20 |
Golden Fish
The base appearance chance is 0.25% per active second, plus 0.05 percentage points per Lucky Lure rank. Claim within 8 seconds (12 with Dolphin's Guidance). The base payout is 30 seconds of your current production plus 10 seconds per Dolphin's Echo rank.
Starting a new Tour
Once you reach the Tour Catch target, a New Tour resets GFP, routes and tackle. You gain one Legacy Star and a permanent 25% Tour bonus. Purchased Legacy perks and Journal entries carry over. Check the fishing interface for your next target and permanent upgrade choices.
Automated events
Automated events are scheduled every two hours on even server hours. Watch the announcements and use @join when registration opens. Event scheduling can be paused by staff.
| Event | How to play |
|---|---|
| Memory Islands | Watch the sequence, remember the islands, then repeat the choices in order. Up to 200 participants. |
| Red Light / Green Light | Cross the arena during green. Outside the safe zones, sit in a chair before red: simply standing still is not safe. Red has no advance warning. The match lasts five minutes; eliminated players can retry from the start while time remains. |
| Glass Bridge | Choose a side for each of five glass pairs. Each choice lasts 15 seconds before the lock and reveal. Up to 200 participants. |
| Jump quests | Custom JQ, Swim JQ, Conveyor JQ, Fitness Test and Ola Ola. The scheduled JQ time limit is 30 minutes. |
| Other events | Coconut Harvest, Snowball, Treasure Hunt, Roulette, Musical Boxes, Dodge The Bob and Death Run. |
Follow the event HUD for the current phase and rewards. Paul handles Event Point exchanges. For repeatable jump-quest practice and timed runs, talk to Crumbling Statue; @restart restarts that course.
Daily challenges & achievements
Open @chal to claim account-wide challenge rewards. Daily tasks reset at 04:00 server time; weekly tasks reset Friday at 04:00. Claim before the reset: unclaimed rewards expire.
| Task | Period | Reward |
|---|---|---|
| Play for 15 minutes | Daily | 1,000 NX |
| Kill 100 eligible monsters | Daily | 2,000 NX |
| Fame 1 person | Daily | 1,000 NX |
| Fish for 10 minutes | Daily | 1,000 NX |
| Complete 1 PQ | Daily | 2,000 NX |
| Complete 1 boss encounter | Daily | 2,000 NX |
| Complete 1 jump quest | Daily | 2,000 NX |
| Collect 50 monster ETC items | Daily | 1,000 NX |
| Defeat 3 different boss families | Weekly | 3,000 NX |
| Complete 3 different PQs | Weekly | 3,000 NX |
| Fish for 10 minutes on 3 days | Weekly | 3,000 NX |
| Complete 3 different jump quests | Weekly | 3,000 NX |
| Complete any 5 dailies | Daily | 1 Silver Treasure Box |
| Complete any 3 weeklies | Weekly | 1 Silver Treasure Box |
What counts
- Monster kills must be within 10 levels of you; at levels 296–300, level-285 monsters also qualify. ETC collection counts fresh monster drops, including pet and auto-loot pickups.
- Fishing time must be active with a rod and bait. Jump-quest tasks use Crumbling Statue courses.
- Variety tasks require different bosses, PQs or courses. Normal and Chaos versions share a boss family; both Magatia routes count as one PQ. Practice boss runs do not count.
Achievements are separate from these rotating challenges. Open @ach to track them and visit Dalair for available achievement medal claims. Every 200 achievement points contributes the account bonus listed above.
Global drops
These base global-drop chances are separate from ordinary 3× drops. Meditation and drop coupons do not multiply them; achievement and cooperation bonuses can affect the final roll.
White Scroll, Chaos Scroll 60% and Vicious' Hammer
All three use this level-based table.
| Monster level | Chance for each item | Approximate frequency |
|---|---|---|
| 1–70 | 0.0250% | about 1 in 4,000 |
| 71–110 | 0.0285% | about 1 in 3,509 |
| 111–140 | 0.0333% | about 1 in 3,003 |
| 141–170 | 0.0500% | about 1 in 2,000 |
| 171–190 | 0.0748% | about 1 in 1,337 |
| 191–300 | 0.2000% | about 1 in 500 |
Other global drops
| Item | Monster levels | Base chance |
|---|---|---|
| Maple Leaf | 1–150 | 1.0000% |
| Gachapon Ticket | 1–300 | 0.1000% |
| Special Beauty Surprise | 1–300 | 0.0066% |
| Mysterious Meso Pouch | 1–300 | 0.0500% |
| Pocket Watch | 1–300 | 0.0001% |
| Toad Oil | 180–300+ | 0.0100% |
| Mallet | 180–300+ | 0.0100% |
| Spirit of Fantasy Theme Park | 180–300+ | 0.0100% |
| Lady Boss's Comb | 180–300+ | 0.0100% |
| Piece of Cracked Dimension | 180–300+ | 0.0100% |
Special Beauty Surprise has a base chance of about 1 in 15,152. Use @wd and @wdf to find drops from specific monsters.
Cosmetics, Gachapon & Fusion Anvil
Jinbu includes imported equipment appearances, hairstyles, faces, pets, chairs, mounts and damage skins. Open @style for your Style Catalogue and use @go gacha for the Gachapon room.
Fusion Anvil
A Fusion Anvil copies an equipment appearance while preserving the target's gameplay identity and stats. It consumes one Fusion Anvil; the source equipment is kept. There is no additional NX or donor-point charge for the fusion itself.
- Choose two different equipment pieces, both unequipped in your EQUIP inventory.
- Both must be permanent, unlocked and non-cash, with the same equipment category and compatible gender.
- The two appearances must differ. The supported categories are hats through capes and weapon categories 130–149.
- The target keeps its stats, scrolling and requirements. An anvil does not turn an appearance into a stat upgrade.
Hourly shop
@nxshop opens a selection of five offers refreshed on the hour. Selection is account-wide, so switching characters does not reroll it. Read the currency and price on each offer before buying.
Gachapon
Job-specific Gachapon uses ordinary Gachapon Tickets; cosmetic machines have their own ticket types. The room also contains account storage. Use the NPC's reward preview to check the current pool before spending tickets.
Lottery
Gachapierrot in the Gachapon room runs the meso lottery. Entry requires level 30 and costs 100,000 mesos per ticket. The drawing is Saturday at 15:00 server time; the NPC shows the countdown, jackpot, past winners and prize claim. Lottery entries are separate from Gachapon tickets and from the rotating shop.
Hyper skills & Echo
Visit Ace of Hearts in the Gachapon room after reaching your final job. Hyper ranks unlock at 250, 260, 270, 280 and 290. Exchange the materials shown by the NPC, then spend one normal SP per rank. Learn each rank before unlocking the next.
Epic Adventure, Glory of Guardians and Hero's Oath reach five ranks. At rank 5 the skill uses 100 MP, lasts 60 seconds and has a 360-second cooldown, with a 10% damage buff.
Echo of Hero
Echo ranks are quest unlocks and do not cost SP. Complete the previous Echo quest before the next rank. Unlocking a rank does not reset an active Echo cooldown.
| Echo rank | Min. level | Attack / magic attack |
|---|---|---|
| 1 | 200 | 4% |
| 2 | 250 | 6% |
| 3 | 300 | 8% |
Classes & skill numbers
All twenty final classes can reach level 300, including the five Cygnus fourth jobs. These tables show maximum-rank values for key attack and support skills. Physical damage percentages and magic skill power use different formulas; they are not directly comparable DPS ratings.
Damage is the base value before gear and buffs. Cooldowns and durations are in seconds; a dash means no value is listed. For hyper mastery and Echo upgrades, see Hyper skills & Echo.
Hero
Maximum-rank reference for Hero.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | — | — | — | 10 | — | Attack speed improves by 2 stages; 300 sec duration |
Rank 30 | 700% | — | 1 | 24 | — | — |
Rank 30 | 700% | — | 1 | 24 | — | — |
Rank 30 | 350% | 2 | 4 | 25 | — | — |
Rank 30 | 140% | — | 15 | 50 | — | — |
Rank 30 | — | — | — | 40 | 180 | +50 weapon attack; 60 sec duration |
Rank 30 | — | — | — | 50 | — | 94% stance chance; 300 sec duration |
Paladin
Maximum-rank reference for Paladin.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | — | — | — | 10 | — | Attack speed improves by 2 stages; 300 sec duration |
Rank 30 | 250% | — | 6 | 26 | — | — |
Rank 10 | 470% | — | — | — | — | — |
Rank 30 | 950% | — | — | 24 | — | — |
Rank 30 | 900% | — | 15 | 60 | 7 | — |
Rank 30 | 140% | — | 15 | 50 | — | — |
Rank 30 | — | — | — | 50 | — | 95% stance chance; 300 sec duration |
Dark Knight
Maximum-rank reference for Dark Knight.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | — | — | — | 10 | — | Attack speed improves by 2 stages; 300 sec duration |
Rank 20 | — | — | — | 10 | — | Attack speed improves by 2 stages; 300 sec duration |
Rank 30 | — | — | — | 60 | — | Maximum HP and MP +60%.; 300 sec duration |
Rank 30 | 230% | 3 | 1 | 24 | — | — |
Rank 30 | 370% | 3 | 1 | 24 | — | — |
Rank 30 | 670% | — | 6 | 20 | — | — |
Rank 30 | 340% | — | 6 | 20 | — | — |
Rank 30 | 480% | — | — | 18 | — | — |
Rank 30 | 330% | — | 15 | 30 | 10 | — |
Rank 30 | 190% | — | 15 | 50 | — | — |
Rank 30 | Passive | — | — | — | — | +100% base damage; active at full HP. |
Rank 30 | — | — | — | 50 | — | 94% stance chance; 300 sec duration |
Fire / Poison Arch Mage
Maximum-rank reference for Fire / Poison Arch Mage.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | — | — | — | 20 | — | +10 weapon attack; +20 magic attack; 300 sec duration |
Rank 30 | 90 magic power | — | — | 50 | — | — |
Rank 30 | 1100 magic power | — | — | 25 | — | — |
Rank 30 | 580 magic power | — | 6 | 34 | — | — |
Rank 30 | 540 magic power | — | 6 | 50 | — | — |
Rank 30 | 620 magic power | — | 15 | 2900 | 20 | — |
Rank 30 | — | — | — | — | 180 | +400 magic attack; 60 sec duration |
Ice / Lightning Arch Mage
Maximum-rank reference for Ice / Lightning Arch Mage.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | — | — | — | 20 | — | +10 weapon attack; +20 magic attack; 300 sec duration |
Rank 30 | 440 magic power | — | — | 24 | — | — |
Rank 30 | 1100 magic power | — | 6 | 25 | — | — |
Rank 30 | 580 magic power | — | 6 | 34 | — | — |
Rank 30 | 540 magic power | — | 6 | 50 | — | — |
Rank 30 | 600 magic power | — | 15 | 2900 | 20 | — |
Rank 30 | — | — | — | — | 180 | +400 magic attack; 60 sec duration |
Bishop
Maximum-rank reference for Bishop.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 30 | 230 magic power | — | 6 | 24 | — | — |
Rank 30 | 380 magic power | — | 6 | 50 | — | — |
Rank 30 | — | — | — | 80 | — | Holy Symbol: EXP multiplier 130%.; 300 sec duration |
Rank 30 | 1880 magic power | — | — | 25 | — | — |
Rank 30 | 910 magic power | — | 6 | 50 | — | — |
Rank 30 | 670 magic power | — | 15 | 3500 | 20 | — |
Rank 30 | — | — | — | — | 180 | +400 magic attack; 60 sec duration |
Rank 10 | — | — | — | 40 | 600 | — |
Rank 30 | — | — | — | 40 | 120 | 60 sec duration |
Bowmaster
Maximum-rank reference for Bowmaster.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 30 | — | — | 6 | 28 | — | 6 sec duration |
Rank 30 | 320% | — | 6 | 28 | — | — |
Rank 30 | 200% | — | — | 9 | — | — |
Rank 30 | 570% | — | 6 | 36 | — | — |
Rank 30 | — | — | — | 40 | — | Critical chance +18%; critical damage ×1.56.; 300 sec duration |
Rank 30 | — | — | — | 40 | 180 | +50 weapon attack; 60 sec duration |
Marksman
Maximum-rank reference for Marksman.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 30 | 300% | — | 6 | 28 | — | — |
Rank 30 | 320% | — | 6 | 28 | — | — |
Rank 30 | 1060% | — | — | 11 | — | — |
Rank 30 | 460% | — | 6 | 33 | — | — |
Rank 30 | 480% | — | 6 | 36 | — | — |
Rank 30 | — | — | — | 40 | — | Critical chance +18%; critical damage ×1.56.; 300 sec duration |
Night Lord
Maximum-rank reference for Night Lord.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 30 | 160% | — | — | 24 | — | — |
Rank 30 | 340% | — | 6 | 30 | — | — |
Rank 30 | — | — | — | — | — | — |
Rank 30 | 210% | 3 | — | 20 | — | — |
Rank 30 | — | — | — | 25 | — | 300 sec duration |
Rank 30 | — | — | 6 | 40 | — | 120 sec duration |
Shadower
Maximum-rank reference for Shadower.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 30 | 200% | — | 6 | 24 | — | — |
Rank 30 | 250% | — | 6 | 25 | — | — |
Rank 30 | 500% | — | 1 | 26 | — | — |
Rank 30 | 830% | 3 | 1 | 40 | — | — |
Rank 30 | 830% | 2 | 6 | 26 | — | — |
Rank 30 | — | — | — | 45 | 450 | 60 sec duration |
Dual Blade
Maximum-rank reference for Dual Blade.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | — | — | — | 10 | — | Attack speed improves by 2 stages; 300 sec duration |
Rank 20 | 180% | 8 | 1 | 30 | — | — |
Rank 20 | — | — | — | 40 | — | 1 sec duration |
Rank 10 | 840% | 2 | 6 | 42 | — | — |
Rank 20 | 800% | 2 | 8 | 36 | — | — |
Rank 30 | 180% | 6 | 1 | 42 | — | — |
Rank 30 | 130% | 4 | 8 | 65 | — | — |
Rank 30 | 285% | 12 | 1 | 75 | — | — |
Rank 30 | 1500% | — | 8 | 300 | 15 | Damage-buff value 200%; no HP cost. |
Rank 30 | 1000% | — | 15 | 980 | 20 | — |
Buccaneer
Maximum-rank reference for Buccaneer.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | 240% | — | 6 | 30 | — | — |
Rank 20 | 420% | — | 6 | 36 | — | — |
Rank 20 | — | — | — | 60 | 240 | 300 sec duration |
Rank 30 | 520% | 6 | — | 35 | — | — |
Rank 30 | 490% | 8 | 1 | 50 | — | — |
Rank 30 | 1260% | — | 6 | 35 | — | — |
Rank 30 | 1160% | — | 6 | 40 | — | — |
Rank 20 | — | — | — | 60 | 60 | 300 sec duration |
Rank 20 | — | — | — | 40 | — | 300 sec duration |
Rank 30 | — | — | — | 50 | 600 | — |
Corsair
Maximum-rank reference for Corsair.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | 170% | — | 6 | 25 | — | — |
Rank 30 | 450% | — | 6 | 35 | — | — |
Rank 30 | 400% | — | 6 | 35 | — | — |
Rank 30 | 340% | 4 | — | 40 | — | — |
Rank 30 | 840% | — | 6 | 40 | — | — |
Rank 30 | 190% | — | — | 9 | — | — |
Rank 30 | 1200% | — | 12 | 60 | 20 | — |
Rank 20 | — | — | — | 35 | 10 | 120 sec duration |
Rank 20 | — | — | — | 40 | — | 300 sec duration |
Dawn Warrior
Cygnus fourth job. Call of Cygnus reaches rank 30: +15% base stats for 900 seconds, costing 70 MP.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | 120% | — | — | 35 | — | — |
Rank 20 | 600% | — | 6 | 19 | — | — |
Rank 30 | 230% | 2 | 4 | 30 | — | — |
Rank 20 | 220% | 3 | 4 | 19 | — | — |
Rank 20 | 120% | 3 | 6 | 40 | — | — |
Rank 20 | 180% | — | 6 | 7 | — | — |
Rank 30 | — | — | — | 50 | — | 94% stance chance; 300 sec duration |
Blaze Wizard
Cygnus fourth job. Call of Cygnus reaches rank 30: +15% base stats for 900 seconds, costing 70 MP.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | — | — | 6 | 30 | — | 20 sec duration |
Rank 20 | 500 magic power | — | 15 | 3000 | 20 | — |
Rank 20 | 250 magic power | — | — | 70 | — | — |
Rank 20 | 590 magic power | 3 | 1 | 38 | — | — |
Rank 20 | 430 magic power | 2 | 6 | 22 | — | — |
Wind Archer
Cygnus fourth job. Call of Cygnus reaches rank 30: +15% base stats for 900 seconds, costing 70 MP.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | 90% | — | — | 8 | — | — |
Rank 20 | 550% | — | 6 | 30 | — | — |
Rank 20 | 860% | 2 | 1 | 37 | — | — |
Rank 30 | 110% | 5 | 7 | 75 | — | — |
Rank 30 | — | — | — | 45 | — | Critical chance +18%; critical damage ×1.56.; 300 sec duration |
Night Walker
Cygnus fourth job. Call of Cygnus reaches rank 30: +15% base stats for 900 seconds, costing 70 MP.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 30 | 260% | — | 6 | 30 | — | — |
Rank 20 | 140% | 3 | — | 20 | — | — |
Rank 30 | 75% | 5 | 1 | 36 | — | — |
Rank 20 | 360% | 1 | 6 | 35 | — | — |
Rank 10 | — | — | — | 16 | — | 180 sec duration |
Thunder Breaker
Cygnus fourth job. Call of Cygnus reaches rank 30: +15% base stats for 900 seconds, costing 70 MP.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | 120% | — | 3 | 30 | — | — |
Rank 30 | 330% | — | 6 | 35 | — | — |
Rank 30 | 670% | 2 | 1 | 60 | — | — |
Rank 20 | 680% | 2 | 8 | 20 | — | — |
Aran
Maximum-rank reference for Aran.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 30 | 200% | 2 | 12 | 18 | — | — |
Rank 30 | 270% | 2 | 12 | 20 | — | — |
Rank 30 | 370% | 2 | 12 | 30 | — | — |
Rank 30 | 1000% | 4 | 15 | — | — | — |
Rank 30 | — | — | — | — | — | Damage taken is multiplied by 0.8 (20% reduction).; 300 sec duration |
Rank 30 | — | — | — | 50 | — | 94% stance chance; 300 sec duration |
Evan
Maximum-rank reference for Evan.
| Skill | Base power | Hits | Targets | MP | Cooldown | Notes |
|---|---|---|---|---|---|---|
Rank 20 | 100 magic power | — | 6 | 22 | — | — |
Rank 20 | 170 magic power | — | 6 | 34 | — | — |
Rank 20 | 180 magic power | — | 6 | 28 | — | — |
Rank 10 | Passive | — | — | — | — | Magic attack ×1.10 while MP is above 0% and below 100%. |
Rank 30 | 280 magic power | 4 | 1 | 48 | — | — |
Rank 30 | 300 magic power | — | 6 | 42 | — | — |
Rank 30 | 440 magic power | — | 6 | 44 | — | — |
Rank 30 | 750 magic power | — | 15 | 800 | 20 | — |
Rank 30 | — | — | — | 80 | 180 | +400 magic attack; 60 sec duration |
Rank 20 | — | — | — | 100 | 300 | 300 sec duration |
Client settings & useful commands
Keep the launcher and client files together and let the launcher update them. The client includes widescreen support, visibility controls and Monster Book search. Open settings.ini for resolution and client settings; restart after changing settings that are read at launch.
Use @switch to open the character-switch menu. Use @autoloot for auto-loot controls and @filter for your pickup filter. Vogen in the Free Market provides additional convenience options.
| Command | Use |
|---|---|
@help / @commands | List available commands |
@go / @tp | Destination list / use your teleport rock |
@rates | Your active EXP and other rates |
@wd / @wdf | Search which monsters drop an item / what a monster drops |
@chal / @ach | Daily and weekly challenges / permanent achievements |
@quests / @quests2 | Quest progress and search |
@weekly / @points | Expedition allowances / currency balances |
@bonus2 / @gear / @orbs | Account bonuses / equipment details / orb usage |
@dmgcheck / @bossdmg / @deaths | Expedition contribution / damage overview / deaths |
@bosshp / @mobhp / @bosstime | Map boss HP / monster HP / area-boss respawn information |
@dps / @epm / @mpm | Measure damage, EXP or mesos over a period |
@mapowner / @passmap / @mapblock | Check, transfer or protect map ownership |
@buyback / @sell / @recharge | Recover recently sold items / sell eligible items / recharge |
@obank / @sbank | Ore Bank / Scroll Bank; requires the relevant access item |
@odep / @sdep | Deposit ores / scrolls |
@style / @nxshop | Style Catalogue / hourly cosmetic offers |
@fish / @join / @restart | Fishing interface / join an event / restart a Statue JQ |
@hidedmg / @hideskills | Visibility of other players’ damage / skill effects |
@hidepets / @hidechairs / @hidemounts | Hide or show other players’ cosmetics |
@togglesmega / @togglegacha / @toggleach | Toggle announcement categories |
@night / @speed / @music | Background visibility / movement-speed preference / music |
@str / @dex / @int / @luk | Spend AP |
@dispose / @revive / @ping | Clear a stuck NPC dialog / recover the death dialog / check latency |
@mute | Mute a player’s messages and invitations |
Party play & map ownership
Active participation is required for party EXP. Party EXP checks recent combat activity; parking an inactive character is not a leveling method. Use the map-ownership commands to avoid disputes and follow the server rules.
Vote, Donate & Discord
Enter your account name on the Vote page and complete the vote on GTOP100. Each verified vote earns 3,000 NX plus 500 NX per existing streak point, up to 5,000 NX. Jinbu rewards up to three votes per account per UTC day, resetting at 00:00 UTC. GTOP100 separately allows one vote per owned internet connection every 24 hours.
Rewards arrive after GTOP100 confirms your vote and the game server processes it. Each rewarded vote adds one streak point, up to 45; see account bonuses for the stat rewards.
Donations are not open yet. Join Jinbu Discord for news and help.
